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Moving Beyond Textbooks to Teach Values and Skills to Children
Popeye has made news. No, not for bashing Bluto or rescuing his lady love Olive and Sweet Pea; these are all in a day’s work for him. According to The Telegraph, a scientific study by the Mahidol University in Bangkok concluded that the sailor man has influenced kids around the world to gulp down more vegetables every day. Popeye’s dietary habits has seen cash registers ringing in Britain, where the sales of canned spinach, like the ones Popeye fishes out from the pockets of his sailor suit and squeezes the contents into one mouthful, rose by more than 24% in 2010. The findings of the study had varied scientific and non-scientific quarters intrigued. Moms around the world felt inclined to relax TV times for their kids, provided they were watching the “right kind” of cartoons. On the other hand, education researchers found new reason to delve into the merits of introducing non-traditional media like comics, fairy tales, and movies in the classroom. They had and still have to contend with the cynicism in the likes of Doris, of Miracle on 34th Street, who believed and also made her daughter believe that Santa Claus and fairy tales are nothing but a “lot of nonsense.” Cultures all around the world believe in the power of stories, make-believe characters, and scenarios that lay bare the consequences of one’s actions, to create convincing and thus compelling notions of what is good, just, and right—values that should be instilled in children in their formative years. This is evident in the sundry folklores, fairy tales, and fables that have endured through the ages—Aesop’s fables, tales by Hans Christian Anderson, Mother Goose nursery rhymes, and many more. The belief also finds expression in popular comics of recent times like Tintin, Asterix, and Lucky Luke—the moral dilemma of Snowy over whether or not to take a swig from a broken Loch Lomond bottle; the cry of Dogmatix, supposedly the world’s first canine environmentalist, every time a tree is felled; and the lonely cowboy who is a good Samaritan. Meanwhile, the superheroes and superwomen from the pages of Marvel comics continue to convince kids that good always triumphs over evil. Times-They-Are-a-Changin’ An interactive learning program provides an immersive learning experience by creating an atmosphere that engulfs the senses and letting children take part in the events on screen. This gives a child more control over his learning environment than just flipping the pages of a book. Simulated programs improve upon the learning experience by actually giving a taste of reality and letting children figure out for themselves the consequences of their actions and/or decisions. While interactive learning programs have largely been received favorably by conservatives, video games have received more than their fair share of brickbats. Proponents, however, remain unfazed; they after all, have countless success stories. While real-life strategy games like Age of Empires test a child’s logical reasoning and analytical and reflective thinking capabilities, learning environments like the Second Life let children step into the shoes of an avatar of their choice and steer the course of action, virtually. While every coin has two sides, it cannot be argued that employing interactive media is indeed a creative and definitely one of the most engaging ways to teach young kids. It is in fact, the need of the hour in an age where distractions are plenty and attention spans are low. The tussle between textbooks on the one hand and storybooks and interactive media on the other hand, looks to rage on for some time to come. But it is a promising sign that more and more people, and especially decision-makers are realizing that when it comes to catching ‘em young, there are few better alternatives than an interesting story and arresting visuals.
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